Defeat them and take the Eliaem's Heart from the body of the spellcaster. Restock your provisions from the items inside the house. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Go east from his house and cross the bridge. He will also give you three diamonds he had stolen from the Baron's Treasury. Speak to Moraeulf and he will give you the password. Return to the Temple of Dala to the west and give them the Sack of Grain. You need to have a virtue key to get it. Continue south and enter the town of LaMut. He will also give you the book 'Chapel's Rmur n Whepuns'. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Visit Craig the logger in the south end of Dimwood. Northeast you will find another trio of houses. Gorath dispatches the assassin and the adventure begins. Go northeast from the town, follow the river south, and cross the bridge. Continue north and cross the next bridge to the west. He will reward you with 300 gold and a virtue key. You have two options. Some ambushes are triggered off road as well.. Betrayal at Krondor. You can buy some in the shop in Northwarden if you have none. Get all the inside info, cheats, hacks, codes, walkthroughs for Betrayal at Krondor on GameSpot. Restock your provisions from the items inside the house. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. The Naphtha Mines (Chapter 4) Go west into the town and speak to Count Corvalis in his townhouse. He will tell you that he used to be young but something sapped his energy in the woods to the east. Hry, originlky, krabiky, diskety, rarity, zberatesk ksky. Go back west and then south from Highcastle. You will begin this chapter in the sewers below Krondor. Just behind the hill to the northwest you will find the moredhel boxes. When you leave LaMut and continue south you will attacked by another assassin. Speak to the Duke of Romney at the beginning of the third chapter. This is a subquest and the walkthrough for it is below. Speak to the Duke of Romney at the beginning of the third chapter. Free shipping for many products! He will release the barrier surrounding Pug. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Go back west and then south from Highcastle. To the south near the river you will meet Obkhar. Finn will appear and will escort you to Prince Arutha. Return to the Temple of Dala to the west and give them the Sack of Grain. In the southeast corner of the area you will find two IronJaw traps in a chest. If you go to the barracks, you will be told about a stolen ruby. Return in a day and Steelsoul's man will allow to pass. ). Continue through Lyton to Silden. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. He will recommend that you talk to Abuk to learn more about the spyglass. There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: He will reward you with 300 gold and a virtue key. To the northeast you will find three houses together. Return in a day and Steelsoul's man will allow to pass. Gorath dispatches the assassin and the adventure begins. Enter the passage north of the Nighthawks to meet Seigneur James. He will reward you with 300 gold and a virtue key. Return to Irmelyn in Armengar to claim a 200 gold reward. Betrayal at Krondor - Guides and FAQs PC Home Guides Q&A Cheats Reviews Media Board Full Game Guides Guide and Walkthrough by Mr_Knowitall v.4.1, 221KB, 2002 Walkthrough by HDeeboockum. In the southeast corner of the area you will find two IronJaw traps in a chest. Go back west and then south from Highcastle. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. The Stolen Ruby (Chapter 1) In a barn you will be attacked by a group of moredhel warriors. Their defense will go up by 25. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. He will tell you that the keep burned down. Return to Craig and give him the trap. Use the Key of Lineages you received from Calin to enter the ruins. Take Nivek's Key off the body just outside town. Off to the west, near Sethanon, you will meet Nia in the Six Toe Tavern who will ask for your help. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. You can find Isaac behind a big hill north of Hawk's Hollow. Go to Loriel to the west and speak with Keifen Alescook. Venutrier of Lan will capture you and throw you into the mines. You will be ambushed several times by Nighthawks along the way. Take one because you will need it later. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Sadly Patrus will die in the destruction of the Rift Machine. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. To the northwest you will find the passage to the lower levels. Continue through the pass into the northlands He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. In a corridor to the northwest you will find Obkhar. The Ghost of Jarel Lycrow (Chapter 2) He will give you the ruby and in return you will sharpen his sword for him. Speak to the Prelate east of the temple to learn more about the order. Your way will be blocked by one of Steelsoul's men, however. . Return to the Temple of Dala to the west and give them the Sack of Grain. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Go through the door in the north wall and keep following the passage. Open the door of the stable just to the north and return to her. He will give you the ruby and in return you will sharpen his sword for him. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Just through that you will find Calin. You can find spoiled rations in the inn in Silden. He will ask you to retrieve one of his IronJaw traps from the area. BETRAYAL AT KRONDOR HELP WEB [LOOK WEB] Guide to all Items & more [WALK WEB] Walkthroughs, Tips & Tricks [MAP WEB] Detailed Maps, Caches and Enemy information [TEXT WEB] The latest addition! In a corridor to the northwest you will find Obkhar. Find many great new & used options and get the best deals for Krondor: The Betrayal (The Riftwar Legacy #1) Raymond E. Feist HC w/CD at the best online prices at eBay! Visit Craig the logger in the south end of Dimwood. The Naphtha Mines (Chapter 4) Put some spoiled rations in the chest by the field. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Craig the Logger (Chapter 7) Free shipping for many products! In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Cast Strength Drain on the Wind Elementals to defeat them. He will reward you with a Ring of the Golden Way. The Crawler's house is next to the inn in Silden. Open the door of the stable just to the north and return to her. Return to Irmelyn in Armengar to claim a 200 gold reward. Use the two remaining Vapor Masks to jump into the river and escape the mines. Inside the ruins you find a door that unlocks with the Key of Lineages. In the southeast corner of the area you will find two IronJaw traps in a chest. One of the houses has a map of the area. Continue north and speak to the gods of Timirianya through the pillars. chapter 1: 6478. chapter 2: 9216 . Return to Craig and give him the trap. Use the password 'VICTORY' to open it. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. He will tell you to ask someone named Isaac about the ruby. Continue south past several enemies and enter the city of Krondor. After you cross the bridge, go east and talk to Moraeulf. To the northeast you will find three houses together. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Return to Romney and report your success to the Duke. The Stolen Ruby (Chapter 1) Leave the palace through the sewers and leave through the exit in the south. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. At the overhead map screen, press and hold Alt-Right Shift-~ (tilde) for a few seconds. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will ask you to retrieve one of his IronJaw traps from the area. Continue through Lyton to Silden. He will give you the Royal Key of Krondor. This staff will allow Owyn to cast magic again. Squire Phillip will appear and give you the Waani device. Return to Dhatsavan's column in the ruins with the Cup. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. The note mentions someone from Cavall Keep. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Arlie Steelsoul (Chapter 3) Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Return to Craig and give him the trap. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. He looks identical to James. James will have to take command of the battle. You will find another Brak Nurr at the far west end of the next level. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. He will not tell you anything until you become protectors of the faith. If you don't have one, you can find one to the north. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. The Naphtha Mines (Chapter 4) After you cross the bridge, go east and talk to Moraeulf. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. He will not tell you anything until you become protectors of the faith. You will find Pug in a house southeast of the ruins by the coast. Continue north and speak to the gods of Timirianya through the pillars. Soon your party members will become sick. Continue along the road to the east and you will come across a house. Arlie Steelsoul (Chapter 3) Travel north past Romney and through Prank's Stone. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. You can find Isaac behind a big hill north of Hawk's Hollow. Enter it to find Jaftaz's bag. Continue all the way down the passage until you come to a large room. The Naphtha Mines (Chapter 4) Their defense will go up by 25. Chapter 8 - Of Lands Afar In the top-right corner of the cave you will find the Geomancer Stones in a chest. Go south into the dead end and walk through the illusionary mountains to the west. Poison the rations inside with some Coltari poison. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Go south into the dead end and walk through the illusionary mountains to the west. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Pug has left a another message in one of these. Return to Duke Martin and he will express concerns about what the enemy is planning. When you leave the mine you will be in the dwarf town of Caldara. Use some Fadamor's Formula to open the barn door and find Tamney. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Off to the west, near Sethanon, you will meet Nia in the Six Toe Tavern who will ask for your help. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. You will be allowed to pass but will have to fight enemies on the other side of the pass. Inside you will see a note from Squire Phillip who has taken the device. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Return to the first room and open the south door with the Interdictor Key. Continue north to the large wooded area and go east. Northeast you will find another trio of houses. To the northeast you will find three pantathians who are causing the energy drain. She will give you a Tuning Fork among other things. You can find spoiled rations in the inn in Silden. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Your way will be blocked by one of Steelsoul's men, however. Venutrier of Lan will capture you and throw you into the mines. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Use the password 'VICTORY' to open it. You will find a password in a chest at the end. Return to the first room and open the south door with the Interdictor Key. The priestess will ask you to find some grain for them. You must follow the spyglass trail to finish the chapter. Leave the sewers and Krondor. Make sure both Pug and Owyn learn the spell. Chapter 8 - Of Lands Afar Return to the bridge and give the soldiers the password. You will find stairs leading down to the lower level in a room on the west side of the level. Go east from his house and cross the bridge. Take Nivek's Key off the body just outside town. Squire Phillip will appear and give you the Waani device. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Chapter 3 - The Spyglass and the Spider You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Take one of them with you. In the next room you will find the Oracle of Aal. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. He will tell you where the Waani device is located. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Go east from his house and cross the bridge. Go due north and attack the goblins surrounding the house. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Go southeast and you will eventually find Duke Martin. When you leave the mine you will be in the dwarf town of Caldara. He will also give you the book 'Chapel's Rmur n Whepuns'. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. To the northeast you will find three pantathians who are causing the energy drain. When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds. Continue east past Highcastle. Take all of them because you will need them to get out. Finn will appear and will escort you to Prince Arutha. Venutrier of Lan will capture you and throw you into the mines. She will give you a Tuning Fork among other things. Under construction! You can find Isaac behind a big hill north of Hawk's Hollow. Take all of them because you will need them to get out. Speak to the Duke of Romney at the beginning of the third chapter. To the northwest you will find the passage to the lower levels. He will tell you what he knows about the rift machine. Return to the bridge and give the soldiers the password. Just before the bridge to Romney you be challenged by Mitchel Waylander. He will release the barrier surrounding Pug. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Continue north and speak to the gods of Timirianya through the pillars. Your way will be blocked by soldiers before the bridge, though. Stay on the east side of the river and go north. Turn the dials so that they read DIE and the box will open. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Enter it from the south by the mountains to avoid the pirates. Open the door of the stable just to the north and return to her. Return to the upper level. Follow the east side of the river north. The Temple of Dala (Chapter 3) Continue northeast toward Lyton, but go west before you reach it. To the west you will find 3 Vapor Masks. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. To the west you will find 3 Vapor Masks. Use the key THORN to open one of the boxes and take the note that is inside. Past the temple you will see a path to the west that leads to a Waterfall. Squire Phillip will appear and give you the Waani device. You will be allowed to pass but will have to fight enemies on the other side of the pass. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Go west from there and speak to the farmer in his house. Squire Phillip will appear and give you the Waani device. Go west into the town and speak to Count Corvalis in his townhouse. Inside the ruins you find a door that unlocks with the Key of Lineages. Enter it from the south by the mountains to avoid the pirates. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. She will give you a Tuning Fork among other things. Travel north toward Sarth and speak to Brother Marc just outside. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Return to the town and speak to Peter the Grey in the Inn. He will reward you with a Ring of the Golden Way. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Continue all the way to the west to find the chest Moraeulf was talking about. Visit Craig the logger in the south end of Dimwood. (Your defense will go up by more if you emphasize it.) Sadly Patrus will die in the destruction of the Rift Machine. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Go west from there and speak to the farmer in his house. You will be ambushed several times by Nighthawks along the way. Use this key to open most of the locked doors under Sethanon. Soon your party members will become sick. Return to the catapult and use the gear to fix it, then use the catapult on the town. He will give you the ruby and in return you will sharpen his sword for him. Betrayal at Krondor is a DOS -based computer role-playing game developed by Dynamix and published by Sierra On-Line in 1993. Return to Tamney with the stones and he will agree to return to Northwarden. Stay on the east side of the river and go north. Go back east toward Silden and behind a large hill you will find three moredhel boxes. On the far west side of the mine you will find the Brak Nurr. Your way will be blocked by one of Steelsoul's men, however. Go east from his house and cross the bridge. Squire Phillip will appear and give you the Waani device. The chapter walkthroughs will tell you if there is a chest in the area and its solution. Use the password 'VICTORY' to open it. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Take all of them because you will need them to get out. Look inside the house to the northwest to find a message left by Pug. Open the door of the stable just to the north and return to her. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Click on the assassin's body and take his rations and picklocks. He will reward you with a Ring of the Golden Way. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Poison the rations inside with some Coltari poison. Dimwood Forest (Chapter 7) 1. Stay on the east side of the river and go north. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Return southeast and cross the bridge guarded by goblins. Give the Idol to Kat on the upper level and she will give you some information. Inside you will see a note from Squire Phillip who has taken the device. Take all of them because you will need them to get out. Restock your provisions from the items inside the house. Chapter 7 - The Long Ride The magical barrier will be gone now that the six are dead. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. You will find another Brak Nurr at the far west end of the next level. The Ghost of Jarel Lycrow (Chapter 2) You will see a burial cloth and a shovel. The magical barrier will be gone now that the six are dead. You can find Isaac behind a big hill north of Hawk's Hollow. He will tell you that he used to be young but something sapped his energy in the woods to the east. 2 Moredhel Warriors, 1 . Beside the path you will see a moredhel box. The Stolen Ruby (Chapter 1) He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Click any of the Six Basic Headings below, if you want to JUMP to a section. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Go east from his house and cross the bridge. Go through the door in the north wall and keep following the passage. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. Go northeast from the town, follow the river south, and cross the bridge.
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